
|
ABOUT |
How do the rules work. |
|
These are W.W.II era Wargames rules using alternate movement
and firing. There are limited written orders to enable the command
structure, radio links, call of fire etc to be reproduced without
slowing the game down.
Limited ammunition is also a feature of the rules, which means
players make their shots count, and don't waste time and effort
firing at everything in sight like in an arcade game. Coupled
with the command structure, artillery and air strikes are called
where they are needed most, and not used every turn just because
you have them.
Vehicle damage can be cumulative as well as a straight KO, for
example a Sherman tank cannot KO a Tiger tank through it's frontal
armour at all. The Sherman must get around the side or rear.
However there is a remote chance of a lucky hit causing track
damage, or a turret jam. The chances are slim, and with limited
ammunition are you going to take the chance?
Aircraft, anti-aircraft and air to air combat are covered but
extremely simplified to get a quick result as this is a ground
battle.
There is an easy to use variable ground scale, so a game can
be quickly adapted for a small or large gaming area, or the use
of different scale figures.
These rules use a scale where 1 figure represents 1 man and 1
model represents 1 vehicle. Typical 15mm and 20mm scale battles
require 50 to 120 figures, and 10 to 20 vehicles with no upper
limit. Numbers can be in the 100's if 6mm scale is used.
There is a points system for those who need one. |
|
|
What the rules contain. |
|
The Rule set is A4 sized book with 54 pages. Over 40 full
colour diagrams, photographs, illustrations and worked examples.
There are 2 full colour quick reference play sheets, also included
are 3 Army lists for Northwest Europe 1944-45.
Miscellaneous and optional features such as amphibious and
airborne operations, engineers and field works, ammunition resupply,
cavalry actions plus a few others are covered within the rules. |
 |
|
|
What are Army lists? |
 |
In addition to the Rule book there is a large selection of Army lists that can be
bought individually.
As quick reference sheets they contain vehicle, weapon
and ammunition details for use with Panzer Marsch!. Also
included are basic organisation charts for an army down to the level
of what each man in a section or squad is armed with.
Everything you need to know about an army is there on one easy to use
reference sheet.
All the separate Army lists are A4 in size, doubled sided, full
colour and laminated for durability. |
A history of Panzer Marsch! at the North Hull Wargames Club. |
|
Historically these rules became the in house rules of the
North Hull Wargames Club in the mid 1970's through the Club President
at the time - the late Pete Gilder.
The originals were hand written by Pete using a collection of
his ideas and a few others, indeed a hand written version was
still in use by Pete at his Wargames holiday centre for many
years after. These may be familiar to some gamers, and indeed
provided inspiration for Colin Rumford's Rapid Fire Rules published
a couple of years ago.
Steve Dunn and Tom Spinks at the Club modified and developed
the set for use with 6mm scale, introducing different artillery
and aircraft methods for use at the Club, while Pete Gilder decided
to stay with the very simple set for the Wargames holiday centre,
on the grounds that visitors to the holiday centre needed to
grasp the rules in a couple of minutes, just like participation
games at Wargame shows and Conventions.
In 1982 the rules were in type for the first time, plus the
introduction of a Russian Army list. By 1983 they were being
used at display games around Northern England, still using 6mm
scale. They are being used in the accompanying photographs of
an article by Steve Dunn in Wargames Miniatures Magazine number
12 back in 1984. At this stage we were giving copies away at
our display games, as they amounted to only 4 sides of A4 sized
paper.
In the mid 1980's Graham Birkley became involved in rule mechanism
developments and the Army lists grew to include the 1940 period,
the North African desert and even the Japanese - but nobody made
the Army.
In 1989 20mm scale came back into fashion in a big way. The rules
were given options that apply to 6mm and 20mm only. More display
games and Magazine articles followed along with an increasing
range of 20mm scale figures and kits.
By 1998 the rules still only existed as 4 sides of A4 in the
form of quick reference play sheets. New Club members could not
get used to the un written rules not on the play sheets, and
a few rather questionable interpretations were starting to be
used.
A 6mm scale Normandy Invasion Campaign had just finished that
had lasted for about 8 years using these rules. Some of the Club
members wanted to do it again but using 15mm or 20mm scale. For
the benefit of all, a proper rule book was required with lots
of examples on official interpretations. This work was begun
by Graham Birkley in early 1999 to make his job as Umpire for
the next Campaign easier. Steve Dunn went to work on bringing
all the Army lists and vehicle technical details up to date,
plus the artwork for the rule book.
In December 1999 the rules and lists went into print. |
|